Under construction
~ stay tuned!
Summary
During my year with EA/BioWare, I played an instrumental role in the final production stages of Dragon Age: The Veilguard. With my growing expertise in the Frostbite Engine, I collaborated closely with the Infill/Animation teams and Level Designers to create immersive, contextually rich sound effects across several key gameplay elements. My contributions included Sound Design and implementations for Exploration & Quest Content, Wildlife & Creatures, and various NPC Action Stations & Ambient Scenes, enriching the game’s atmospheric depth and supporting narrative flow. Through focused attention on finer details, I worked to enhance environments and character interactions, delivering a fuller, more cohesive auditory experience for players.
Additional Contributions included the development of several Technical Implementations to accentuate player immersion through nuanced details. I also executed significant World Ambience Changes that dynamically transformed key areas to reflect player choices and story progression, drastically enhancing the mood and atmosphere of certain locations.
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Check out further details about my contributions below…
Sound Design & Animation Tagging
Exploration & Quest Content
Further details will be shared soon…
Wildlife & Creatures
Further details will be shared soon…
Action Stations & Ambient Scenes
Further details will be shared soon…
Additional CONTRIBUTIONS
Technical Implementations
Further details will be shared soon…
World Ambience Changes
Further details will be shared soon…