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Summary

During my year with EA/BioWare, I played a key role in the final production stages of Dragon Age: The Veilguard. With my growing expertise in the Frostbite Engine, I quickly onboarded with the Audio team and collaborated closely with Level Designers and the Infill/Animation teams to ensure that key gameplay elements featured contextually rich, dynamic sound effects. My contributions included Sound Design and implementations for Exploration & Quest Content, Wildlife & Creatures, and various NPC Action Stations & Ambient Scenes, enriching the game’s atmospheric depth and supporting narrative flow. By focusing on finer details, I enhanced environments and character interactions, delivering a fuller, more cohesive auditory experience for players.


Additional Contributions included the development of several Technical Implementations to accentuate player immersion through nuanced details. I also curated significant World Ambience Changes that dynamically transformed key areas of the game to reflect player choices and story progression, drastically enhancing the mood and atmosphere of select locations.

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Check out further details about my contributions below…

Sound Design & Animation Tagging

Exploration & Quest Content

Further details will be shared soon…

Wildlife & Creatures

Further details will be shared soon…

Action Stations & Ambient Scenes

Further details will be shared soon…

Additional CONTRIBUTIONS

Technical Implementations

Further details will be shared soon…

World Ambience Changes

Further details will be shared soon…


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